OrcPinger

OrcPinger for Dota 2

Every packet.
Twice.

A private relay in Singapore, right next to Valve's servers. When the internet drops a packet, its twin still gets through.

OrcPinger
RELAY
54 msPing
0.0%Game loss
4Paths
2×Copies
You Relay Valve Your PC Singapore Game server

Built for one thing.
Smoother matches.

No rubber-banding, no freezing fights, no "loss" spikes in the corner of your screen.

2×

Two copies of every packet.

Each one is sent twice, a few milliseconds apart. If the internet loses one, the other one still arrives. Your game never notices.

4

Four paths. The best one wins.

Traffic rides four separate routes to the relay at once and keeps steering toward whichever is cleanest right now.

Next to Valve.

The relay sits in Singapore, a short hop from Dota's servers.

Only Dota.

Your browser, Discord and downloads stay on your normal connection.

Always current.

Updates install themselves, between matches, never during one.

Your route, your call.

Switch between the relay and your normal route with one click or a hotkey. A switch mid-match waits for the next one, so your game stays in sync.

Fails safe.

If OrcPinger or the relay ever stops, Dota goes straight back to your normal connection. It won't disconnect you.

Up and running
in three steps.

Request access.

Create an account and tell us who you are. It's invite-only, for friends.

Get approved.

Once your account is approved, OrcPinger works for you.

Download and play.

Run OrcPinger, link your PC in one click, and queue up as usual.

Play like the internet
never drops a thing.